

While the baseline alpha values for her AP rounds look good enough, in my experience, in order to wrack up citadel hits, I was required to get within 4km or 5km at most to reliably punch through the flush sides of my targets. This leads to some rather poor AP performance at anything other than very close range. This is even more exaggerated with AP rounds which have a longer flight time than t At ranges over 6km, the shells will feel like they 'float' down towards their targets. This is compounded by the relatively high shell arc from her guns, requiring a long lead for vessels at even modest distances. So while range is one of the Aurora's strengths, it's not one she gets to enjoy with much regularity. The small map sizes on which she plays when top tier also limits the ability to keep opponents at maximum distance. Her slow speed prevents her from being able to kite very effectively. Though boasting among the best range of any of the tier 3 vessels (matched only by the US Battleship South Carolina), the Aurora doesn't usually get to enjoy this advantage for very long. Once the Aurora finds her range, she will steadily batter anything she encounters into submission through the sheer weight of fire. Firing at once every eight and a half seconds, when ripple firing this works out to a shell every second which quickly feels like an overwhelming deluge to poor ships caught under her crosshairs. The weight of firepower for her tier is just staggering. This gives her a combined maximum broadside weight of eight guns which should sound very familiar to anyone that has played the American St.Louis. The Aurora has fourteen 152mm guns with six down its starboard side, six down its port side and a fully rotating turret on the bow and stern. This can make her very quick to respond to a threat on the opposite side, able to immediately train 6 guns while the front and rear guns rotate.
#World of warships free aurora plus
The Aurora has a broadside of eight guns - 6 off each side plus a free rotating turret on the bow and aft portions of the ship. But is the Aurora simply a slower, smaller, squishier and slightly longer ranged St.Louis? Sharing the same tier and gameplay style as the American St.Louis, the Aurora often finds itself directly compared and measured against this American Protected Cruiser. She is one of only a handful of vessels where her main armament isn't primarily housed in center line rotating turret, but rather gun emplacements along her port and starboard sides. The Aurora is a curious throwback in World of Warships, joining the few other examples in game of pre-Dreadnought era vessels. Often mistaken for a clone of the St.Louis, the Aurora has a personality all of her own.


The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase.

The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash.
